How is damage determined in Dragon Warrior?
The game has a complicated statistical engine that determines damage. Here is a simplified formula I came up with: (attack power – [defense/2])/2 = maximum damage (at least 2) (attack power – [defense/2])/4 = minimum damage (at least 1) Note: Attack power = attack power of the attacker (weapon + strength). Defense = defense of the character who is hit (armor + agility [or 1/2 agility depedning on the game]) Both formulas (for max & min damage) would be needed to figure out damage since damage is random (a number between max & min). The most common damage would be the average/medium damage: *Possible problems*: I’m still not sure how this would work out against things with extremelly high defense, like metal slimes. Even against an enemy with more than twice your defense it might be possible to deal extra damage *if* you have enough attack power. This could probably be fixed if the “at least 2 damage” for maximum damage was changed, based more on attack power (+1/100 attack power): max/