How is Color Symmetry integrated into Autodesk 3dsMax?
Color Symmetry is provided as a set of Map and Effect plugins. It also integrates into 3ds Max’s mental ray rendering engine. The Color Symmetry Map nodes are available for use as surface shaders as well as lens and output shaders in mental ray and as regular surface shaders in other renderers such as Splutterfish’s Brazil. The Color Symmetry Effect plugins work natively in 3ds Max to post-process any render result regardless of how it was generated.