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How interactive will the environments be in SiN Episodes?

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How interactive will the environments be in SiN Episodes?

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SiN Episodes builds directly on the level of interactivity established by both SiN and Wages of SiN. In other words, you can still destroy and/or use everything in sight. On top of that, SiN Episodes takes full advantage of Source’s Havok physics engine, so all the items in the game world react physically correct to being shot at and thrown.

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