How I can change the particle type color without re-simulating the damn cloud?
by Homam Bahnassi A very buggy problem that drives me nuts is that when you change the particles color you need to re-simulate the whole particle cloud to render the effect. It is really a time killer especially if you have a long and complex particle simulation and you have to wait until XSI computes all the frames for each time you change the color. To workaround this problem, I use the particle gradient node where I can change the color freely and see the changes in the renderer without re-simulating the cloud. The only problem for this workaround is that you cannot view your color changes in the viewports so you’ll have to stick with the render region to fine tune your particles color.