How heavily dependent on skills/items is combat?
Twilight War uses an FPS combat system that is affected by items and skills. Weapons have different rates of fire, recoils, reload speeds, jamming chances, equip times, and variable damage based on the weapon itself and on the size of ammo it uses, the quality of the ammo, and the type of ammo (such as a barbed bolt vs. a target bolt, or a full metal jacket round vs. a hollow point round). Armor also protects you to differing degrees, depending on the armor itself and the type of damage it is trying to absorb. But armor also encumbers you – so you may move slower, which is a trade off. Combat is also affected by skill. The better you are with a weapon the more accurate you are, the faster you reload, the less chance you will experience a jam (since you take better care of your weapon with higher skill), the more damage you do (though damage will only vary a bit, not as with most MMORPGs), and you are also allowed to make special attacks with some weapons. All items in the game require
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