How have you optimized the single player game to ensure the action is kept consistent throughout each level?
A. We are doing that right now. All the content is done; everything now is about balancing and fine tuning. Q. First Person Shooter games are often renowned for their repetitive and linear gameplay. What have you done to ensure that Pariah doesnt conform to the same characteristics found in other First Person Shooter games? A. The core of Pariah is an FPS. We want it to be a familiar experience, but different. So we have added things like upgradeable weapons, lots of outdoor and indoor areas, the vehicles, drop ships and tons of variety as well as the map editor and great multiplayer. And one other thing we are really trying to push is the story element. We are on our 5th draft of the story and have had 4 writers on it. So, we really hope it shines through and everyone loves it. Q. What multiplayer modes have you been working on and what features are you looking to implement? A. In multiplayer, we have Team Deathmatch, CTF which are old favourites that are now fresh and new because of
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