How have the underground bunkers played into peoples strategy?
Green: The underground bunkers are central to objective gametypes, because they are the bases for CTF and contested sites in Territories. They are also solid defensive positions, but they can quickly turn into a deathtrap if your idea of defense is to hide inside instead of guarding the approaches. IGN: Are there any game types that are particularly good on Isolation? Green: Multi Flag CTF is what the map was designed for, but it stands up very well for Team Slayer, and the setting of the map invariably makes people want to play Infection on it. IGN: Any game types that don’t work so well? Green: Nope! Well, Escort variants of VIP sometimes end a bit too quickly IGN: Is it fair to say that Isolation is much more of a close-quarters contest? Green: It’s actually quite varied. Close quarters dominates the interiors of the bases, but the exterior areas of the map are just right for medium to long range combat, with Battle Rifles and carefully aimed grenades. No single weapon really domina