How have the physics of Mass Effects combat been improved for the sequel?
Christina Norman: Mass Effect 1 was an incredibly ambitious project and we didn’t get everything exactly the way we wanted it. The great thing about Mass Effect 2 is we’ve now had the time we needed to really work on polish and overall quality. As a result playing Mass Effect 2 will feel like a really polished experience. IGN: Have any biotic skills been removed from the game? Have any been added? Christina Norman: The feel of biotic powers has changed so dramatically that in a way every power has been removed and totally redone. You can precisely arc powers around corners or over cover to hit hidden enemies. The angle at which you strike enemies with powers matters now. You can knock enemies into pits, or pull them towards you to take them down with gunfire, or pull them into the air for massive falling damage. We’ve really improved your ability to precisely direct your powers to take down enemies. With that said many favorites from Mass Effect 1 will return like throw, warp, lift (no