How have Skills changed?
A. The big picture hasn’t changed much. They still: — are based on attributes. — are purchased relative to an attribute, using points. — come in levels. — involve a 3d roll for success. — take modifiers in use. — have defaults, for those too cheap to buy skills. But many changes exist. — The skills costs refer to the same table, regardless of the attribute the skill is based on. — The costs “plateau” at 4 points per level. — Skills can “float.” They’re based on one attribute, but the GM can require rolls as if they were based on any attribute . . . or even a flat base, like 10. — The modifiers for task difficulty have been formalized, and we’ve spelled out what “routine” and “adventuring” tasks are. — Skills that used to provide a bonus for a fraction of the skill level don’t work like that any more. You now have to buy a skill up above its controlling attribute to actually see a bonus. — The skill list has been trimmed. We combined very similar skills, and tossed stupid on