Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

How have Skills changed?

changed Skills
0
Posted

How have Skills changed?

0

A. The big picture hasn’t changed much. They still: — are based on attributes. — are purchased relative to an attribute, using points. — come in levels. — involve a 3d roll for success. — take modifiers in use. — have defaults, for those too cheap to buy skills. But many changes exist. — The skills costs refer to the same table, regardless of the attribute the skill is based on. — The costs “plateau” at 4 points per level. — Skills can “float.” They’re based on one attribute, but the GM can require rolls as if they were based on any attribute . . . or even a flat base, like 10. — The modifiers for task difficulty have been formalized, and we’ve spelled out what “routine” and “adventuring” tasks are. — Skills that used to provide a bonus for a fraction of the skill level don’t work like that any more. You now have to buy a skill up above its controlling attribute to actually see a bonus. — The skill list has been trimmed. We combined very similar skills, and tossed stupid on

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123