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How has the experience developing Mario Golf and Hot Shots Golf been implemented in We Love Golf?

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How has the experience developing Mario Golf and Hot Shots Golf been implemented in We Love Golf?

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WLG! will be our 7th golf game title. There are so many lessons we’ve learned from developing sports games. When we first developed Mario Golf on the Nintendo 64 and GameBoy Color, we were very satisfied with the products. Yet, developing Mario Tennis 64 struck us with new ideas and regrets on some of the stuff we did previously. We poured all that into WLG!. What we learned on handling Wii controls has especially helped a lot for this new title. Tell us how Camelot developed the Wii remote motions? How challenging was the task? We considered the Wii remote motion as a very important feature for WLG!. Not only had there been other golf games around, but they had already implemented the remote motion feature. We appreciated the concept and the target of the existing titles, and their success in the market. We took them into consideration and seriously thought of what we could offer to go beyond those titles. We analyzed the relationship between characteristics of those games and the mar

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