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How has the development team size grown from Forza 1 on Xbox to Forza 3?

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How has the development team size grown from Forza 1 on Xbox to Forza 3?

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DG: I’ll give you a little bit of nitty-gritty here. So, we had, I think about 24 full-time employees on Forza 1. And we then bolstered that staff with probably 70 contract staff that were on for most of the project — a couple of years. And then we outsourced a lot of our artwork to a group in India and a group in Vietnam. That made it so that all-in, we were probably 200 people, that’s my guess. Then in Forza 2, we got up to about 250. We increased our [full-time] staff, increased our [contract] staff, and increased the number of people in India and Vietnam. And now, for Forza 3, we’re just over 300, all-in, with again [contract], [full-time], and a fully-burdened outsource group. And that’s been pretty much since the beginning. We grew immediately, so as soon as we shipped Forza 2, all of the [full-timers] took some time off, the [contract staff] kind of went away for a little bit, we disengaged with our outsourcers, and then within three months, we were back fully-burdened. We were

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