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How has combat evolved from Spider-Man 2?

COMBAT Spider-Man
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How has combat evolved from Spider-Man 2?

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Archer: It still feels like Spider-Man. I don’t think you can make a combat system in a Spider-Man game and not have it feel like Spider-Man. It still feels very much like a Spider-Man game, but we really just scrapped everything and started from the ground up. We asked ourselves, what makes a good combat system in other games and what have we done right [before]? We really tried to make a Spider-Man game where we do everything right and we have all of the attacks and all of the strings and all of the things you’d expect from the hardest of the hardcore combat game, but still make it fun and simple on the surface for the general consumer. Right away you’re feeling like you’re Spider-Man, and then at the deepest point, you’re doing seven- and eight-hit combos. IGN: How will the black suit alter the game mechanics? Archer: The base core is the same, but with different moves. The combat feels very familiar. What we didn’t want to do was have two very different experiences where we switche

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