How hard was it to perfect the combat controls?
It’s been tricky. I had another vision for the game which didn’t work out. I spent a few days with my coder playing the game and we came up with something completely different compared to what we had in the beginning. Instead of arrows and a virtual joystick, we’re using the accelerometer, which you use for movement, and touch buttons for actions. When you touch the fist (on the right side of the screen), you punch, but when you slide it up, you can hit the enemy from the bottom. With the slide down you can pick up your weapon. It’s the same system for the leg. Touch the button the left side of the screen to kick, and slide up for jump kick, and slide down to knee kick. Do you think there will be an audience for this sort of violent beat-’em up on the App Store? Do you think it’s a violent game? I wanted to add blood to the final release but I was afraid Apple would reject it after I’ve spent so much time making it. Sure, there are plenty of sweet games for kids but I’m trying to do so