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How flexible is the game in terms of the split between the exploration, shooting and trading aspects?

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How flexible is the game in terms of the split between the exploration, shooting and trading aspects?

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The game is open-ended enough that none of the categories are required to continue progressing through the game, but we’d like the player to try out as much as they like so each one supports and enables the others. Success is pretty loosely defined in an exploration game like this. You can make it your goal to raise any of the statistics we give you about your progress, but we try not to tell you that you’ve gone far enough and may as well stop now. You always have the choice to indulge in any of them at any time: space is an open place. Does the game contain any political/tribal/guild-style alliances? Absolutely. Most of the actions you can take will affect your standings with the six major powers in space, which will then feed back into the treatment you can expect from them. You can form an alliance strong enough that nearby spaceships will volunteer to help you in a battle, or get someone angry enough that their enemies start to like you more just because. How will you be dealing w

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