How fast can an illusion move? Can it Dodge?
An illusion, as with all movable area spells, has a Move of 5 unless specified otherwise. An phantasmal knight in combat would therefore have a Dodge of 5. Its illusionary armor, weapons, and shield (if any) would not add to this for any purpose. Source: Dr. Kromm If the caster wants, he can make his illusionary knight appear to Block or Parry instead of Dodge, but in actuality it’s still making a Dodge, against a score of 5. Source: Kevin J.