How exactly does transferring Frag at the point of paradox (As/As Not) undo your own Frag?
This is one of the trickiest concepts in the game, in my opinion. Let’s consider the following example: A Narcissist decides he hates a particular spanner, and frags him. Let’s say the Narcissist steals the spanner’s Cheerios five minutes before he eats them. Now the spanner is fragged: to the spanner, it’s part of the universe that he ate his Cheerios. The narcissist is fine: to him, it’s part of the universe that the spanner *didn’t* eat his Cheerios, because they were stolen. Now, the spanner has two options to cure frag. He can try to frag the Narcissist back, or he can try to repair his frag without affecting anyone else’s. First, let’s look at the case in question: throwing frag back at the Narcissist. The spanner goes to the moment a second after the Narcissist steals the Cheerios, surprises him, and knocks him out. The Narcissist moved on from this point, so he’s not stopped (in a Time Combat), but he’s been fragged: his timeline of successfully stealing the Cheerios is being i
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