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How easy is it to integrate and use third party devices with OpenGVS, such as joysticks and audio boards?

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How easy is it to integrate and use third party devices with OpenGVS, such as joysticks and audio boards?

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OpenGVS does not itself define an API for third party devices. User devices are generally very easy to integrate, especially on the PC. For the PC, most of our developers use the Microsoft DirectX SDK for DirectSound audio (e.g., Creative Labs SoundBlaster) and DirectInput for joystick I/O.

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