How does Too Human, the next big title on the Xbox 360 horizon, fit into that lineup?
Kim: I still feel the same way about Too Human as I did when we green-lit it a few years ago. I mean, it’s one of these unique types of titles, from our perspective, with great story behind the action and gameplay from a developer that has a pretty significant pedigree in our industry. You never know until it’s done whether you’ve been able to capture lightning in a bottle. But we definitely look for those ingredients going in. It’s part of what factors into our green-light decision-making. And I’m still hopeful that when Too Human arrives commercially it’s going to be the title that we all hoped it’d be. There are a lot of fans out there of Silicon Knights and Too Human as well who still have a great deal of anticipation for this title. I think we’ve been much more careful from a PR perspective in how we give people visibility into the game. I do think we showed it too early (at E3 2006) and that didn’t help, so we’re being much more careful about trying to roll that out this time. IG