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How does the virtual classroon serve higher education levels?

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How does the virtual classroon serve higher education levels?

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Luigart: Education must support different learning environments. Games that use virtual reality like Sony’s PlayStation or the Sega Dreamcast can be used to promote basic understanding necessary for many disciplines such as chemistry or physics. Children will not be educated appropriately if we don’t take these new technologies in our thinking. I go back to the computer games as an example. When I discuss such technologies in many educational settings, I get questions of relevance. People have to begin to understand that the skills our children are learning with computer games with advances visualization can be applied to educational settings. I can forsee that by the year 2006 an 18-year old who enters college may already be skilled in advances physics concepts because of the accessibility to similar skills embedded in virtual reality environments in earlier game play. We have an obligation to the children of our generation who will become adults in the near future. Their needs can be

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