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How does the NES produce sampled sounds? What bit size are they?

bit NES sampled size Sounds
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How does the NES produce sampled sounds? What bit size are they?

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The fifth NES sound channel is dedicated to producing sampled sounds using two methods. The most basic is by sending RAW sampled values through $4011 at a certain speed to produce a sampled waveform. The second method is the DMA method [also called DMC, for Delta Modulation Channel], which automatically plays short samples for you at a certain bitrate. The DMC method works differently from the RAW method, however, in that 1 bit is read from the sample data at a time, and the value in $4011 is either increased or decreased depending on the value of the bit, which was read. This is why this method is called Delta, because each bit of a sample causes a change either up or down. The size of the sample data in $4011 for the raw method is 7 bits. • How does $4011 work? For RAW sample playing, you just write 7-bit unsigned [as far as known] binary data to $4011, and the level shows up directly as an analogue voltage level on the NES’ audio pin #2. I have made some demos [unreleased] which do

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