How does the Multiverse platform handle character death, by default?
MARS has a concept of a character’s health. When it reaches 0, the character dies. At that point, by default your character plays the death animation and cannot move. Adding your specific game logic should not be too difficult if you want to have ‘rez’ spells or a timer that sends you to a bind point. We are working on a concept of different pools at the moment, and have not finalized the design. We’re hoping it will be easy to specify new pools (e.g., concentration pool, endurance pool) and have abilities draw from a pool.