How does the Health Level system work?
There are five levels of health: Healthy, Bruised, Wounded, Incapacitated, and Mortally Wounded. Oh yeah, and dead. Your highest open Health Level is your level. Thus, if all your Healthy levels are crossed out, you are Bruised. Being injured incurs penalties on you when you enter a challenge: Healthy: No penalties. Bruised: You must risk an additional Trait on all Static and Contested Challenges. Wounded: As Bruised, but you also lose on ties – even if you would normally have won from comparing Traits. Incapacitated: If you drop below Wounded due to Bashing damage, you are Incapacitated and unconscious for at least 10 minutes – ask an ST for the exact timing. Once you wake up, it is too painful to move and you can only whisper pained sentences. You must heal a health level before you can initiate a challenge. Mortally Wounded: If you drop below Wounded due to Lethal or Aggravated damage, you are Mortally Wounded and have about 10 to 30 minutes to live. Only Emergency Room care or a he