How does the GURPS turn sequence work? What about initiative?
Overview: Characters take their turns in succession, following the combat sequence. A character’s turn starts when he chooses a maneuver and ends when he chooses his next maneuver. For the sake of convenience, a turn is taken to be 1 second of real time. See p. B95 for more information. Sequence: The sequence is a list of all the characters involved in the combat, arranged in the order that they will act. When combat begins, the GM calls upon the players to take their turns (or determines what the NPCs do) in the order given by this list. Once the last character on the list has acted, the GM moves back to the top of the list and starts over again. Thus, the sequence is cyclical, and each character gets exactly one turn on each run through the sequence. The easy way to determine the sequence involves rolling dice for the privilege of going first (see p. B95). The more realistic method – and the one that is more commonly misunderstood – involves having the characters act in order of decr
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- How does the GURPS turn sequence work? What about initiative?