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How does the game developer implement this AI Middleware product in a game?

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How does the game developer implement this AI Middleware product in a game?

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As mentioned at the beginning of the article, RWAI is part of a larger suite of game development tools by Criterion, called the RenderWare Platform. If the graphics and physics components of the RenderWare Platform are also in use, then RWAI will access services provided by those components to give it knowledge about the world, line-of-sight and collision detection, and other services. In the absence of those components, RWAI will rely on your game engine for those services. Thus, the implementation approach discussed in this article assumes the developer’s game engine provides services to the RWAI. Access to RWAI through the API comes via three forms: access to the engine, to the world and to entities. Accessing the RWAI Engine API lets you open and initialize the RWAI to set performance parameters, establish certain callbacks (to provide services such as collision and visibility detection), and set callback functions for path data services. By using the RWAI World API, the game devel

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