How does The Chronicles of Narnia, the game, expand the storyline that will be featured in the movie?
Andy Burrows: The game follows the storyline of the movie very closely. Each level has an introductory FMV to establish the area and the plot of the level, and each is concluded with another piece of FMV that helps to tie the level in with the overall story. Each level expands upon the storyline of the movie in some way. For example, the opening of the movie is set in London during World War II. This explosive introduction focuses on a scene from the film with a German air raid during the blitz, showing the bombers swooping over London and delivering heavy bombs. Our game takes this scene, shows the Pevensie children and allows the player to take control of the four heroes as they try to escape their war-torn house and get to the air raid shelter before it’s too late. We used blueprints from the film studio to create an exact virtual replica of the Pevensie’s house. We also used assets that the studio provided us to re-create the interior of the house precisely, right down to the last