How does the Antimatter Torpedo interact with Jammers?
• The jammer halves the range AND doubles any range penalty of ballistic weapons, as explained in its rules. Thus, the range brackets for the torpedo are halved to 0-12, 13-25, and 26+ (-0 per hex, -1 per hex, and -2 per hex respectively) and then any penalty is doubled. So, if a torpedo is fired at a Minbari ship that winds up at range 21, the penalty is -9 doubled to -18 (ouch!).
Related Questions
- What can I do if a child rejects my efforts to interact with him and seems more interested in engaging in self-stimulatory behaviors (e.g., patting self or objects)?
- My child dislikes having his hands touched or manipulated. How can we interact with him in a more acceptable way?
- How does the Antimatter Torpedo interact with Jammers?