How does the AI make or accept treaties?
When receiving a treaty proposal, the AI looks at each treaty element. Every treaty element has a base anger level to accept and a concession value. If all elements are acceptable to the AI Empire, it will accept the treaty. If a few elements exceed the AI’s anger level towards the proposing player, it might offer a counter treaty with revised elements. For some elements, even though they met the AI’s basic requirements, they might be considered useless or not applicable and they will be removed and a counter-proposal made. A weaker AI will accept more concessions than a stronger AI due to its fear value. When an AI offers a treaty, it uses it’s anger level to determine what type of treaty to offer, such as a Trade agreement or a Non-Aggression pact. Each treaty type has certain elements that are always added, while others get choosen if certain conditions are met. The specific element values added to the proposal will depend on the AI’s anger and fear levels. A stronger AI will seek m