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How does RayBooster manage reflection, refraction, diffraction…?

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How does RayBooster manage reflection, refraction, diffraction…?

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RayBooster IS NOT a ray-tracing engine. It is a geometrical acceleration library; RayBooster computes the first intersections of a single ray with a given scene. RayBooster is supposed to be integrated inside a ray-tracing engine, not to replace it.

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