Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

How does OpenGL, GLX, and Mesa fit into the DRI?

dri fit GLX MESA OpenGL
0
Posted

How does OpenGL, GLX, and Mesa fit into the DRI?

0

OpenGL is the SGI standard graphics API which has been implemented many times for many different hardware systems. Applications link into OpenGL and cause their graphical output to be displayed on the computer screen by calling functions defined in the OpenGL API. GLX is the graphics library extension to X which allows OpenGL and the X Window System to funtion together. An implementation of GLX is necessary in order to run OpenGL under X. The implementation used in the DRI is the official GLX implementation created by SGI. Mesa 3.1 is an implementation of a very complete 3D drawing library, which exposes a clone of the OpenGL API to applications. It can be used in most cases as a substitute for an official OpenGL implementation, and is used in this project because it can be released in open sourc. That allows it to be included with the XFree86 X Server distribution. The DRI does not alter the OpenGL API, however, it does include modifications to GLX and Mesa 3.1 which are transparant t

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123