How does mana regeneration work?
Most hero classes regenerate mana at the rate of 5/hour. Magic-based characters (Necromancer, Mage, Druidess) regenerate mana at the rate of 10/hour. The Shaman gets double mana regeneration (10/hour) during the nighttime ONLY (5/hour during the daytime). Your mana regeneration rate does not change as you increase your maximum mana, nor does the cost of alchemy increase. However, in an upcoming code change you will be limited to 2 casts of the alchemy spell per day (but alchemy will become more effective). Q: Do spells stack? A: Different spells stack, but two of the same spells do not. For example, a Warmonger can cast Bloodlust and Berserker and the two will stack, but casting valor twice will not double the benefit. Q: I lost the battle but still won gold and/or land. Why? A: Think of it like this… You went in to the battle with a plan to take 1000 acres of land. Unfortunately, your enemy’s army was able to retreat to their fall-back position and hold you off from there, yielding
Most hero classes regenerate mana at the rate of 5/hour. Magic-based characters (Necromancer, Mage, Druidess) regenerate mana at the rate of 10/hour. The Shaman gets double mana regeneration (10/hour) during the nighttime ONLY (5/hour during the daytime). Your mana regeneration rate does not change as you increase your maximum mana, nor does the cost of alchemy increase. However, in an upcoming code change you will be limited to 2 casts of the alchemy spell per day (but alchemy will become more effective). Q: Do spells stack? A: Different spells stack, but two of the same spells do not. For example, a Warmonger can cast Bloodlust and Berserker and the two will stack, but casting valor twice will not double the benefit. Q: I lost the battle but still won gold and/or land. Why? A: Think of it like this… You went in to the battle with a plan to take 1000 acres of land. Unfortunately, your enemy’s army was able to retreat to their fall-back position and hold you off from there, yielding