How does it compare to the style of Mechwarrior 1?
I’m not very far in the game, but it doesn’t seem to have quite as rich an environment as Mech1 did. There’s no inter-planetary travel, no bar, and contracts are not negotiable. Also, there doesn’t appear to be much of a background story – nothing driving you as a character, except just being a mercenary and “making money”. We’ll see how that changes, if any, as the game progresses. Jadam observes: The original MW #1 was superior to this MW2 in a number of aspects (and even it was criticized at the time for having lack of story depth): • You could bargain to try and get a better contract price. • Travel, and travel expense, were an issue. You could move from planet to planet. Some planets didn’t have repair facilities; some didn’t have contracting offices. You could get better deals on mechs on some planets, and better prices selling mechs on other planets. –This added to the “atmosphere,” and helped give the game more depth. • If you said “Repair All” and some parts weren’t available