How does Guardian compute/measure trauma?
Each action you do during working at the computer affects the trauma calculation. Keyboard trauma is a function of which keys you use (e.g. Ctrl-X causes more trauma than plain X, and Shift-Ctrl-F9 causes more than Ctrl-X) as well as how quickly you type. A period of time with no typing relieves some keyboard trauma, moreso if there is no mousing either. Mouse trauma is a function of how much mouse moving you do combined with how much clicking, dragging, double-clicking, etc. Each action is assigned an appropriate amount of trauma and actions that take advantage of AutoClick features are appropriately reduced in assigned trauma. Again, a period of time without mousing relieves accumulated mouse trauma. Although there are other factors, this is the basic idea behind BreakTimer’s trauma calculation. For the more math minded, the unit for trauma is arbitrary but absolute, constant, and comparable between a user over time as well as between different users. In the display that shows typing