How does Euphoria effect the game-play on foot during gun battles?
TR: All characters are simulated by euphoria during gun battles. This means they react completely differently, depending where you hit them. Shoot their shoulder and you see them swing and recoil on that side — shoot the knee and you’ll see them losing support on that leg and tripping over. If they’re tough, they’ll hold their wound and try and shoot back at you — all interactively. If they’re beaten, they may roll down a flight of stairs, taking other peds down on the way. SR: Every time a ped gets hit by a bullet they react through Euphoria to the direction and force of the bullet and to their surrounding environment, so each hit gives a different result. Then you throw in explosions and the occasional car driving through the battle and there’s an endless number of ways it can play out.