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How does EA choose Software Engineer interns out of the many candidates who apply?

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How does EA choose Software Engineer interns out of the many candidates who apply?

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We review many, many resumes for internship positions. For Software Engineers, we look for prior game programming experience as well as a high level of enthusiasm for working at EA. We look for programmers who demonstrate the ability to jump into a project and make strong contributions right away. Our interns typically work on existing codebase, which means they should possess a working knowledge of 3D graphics programming and the ability to work on code in a manner that won’t require re-writing or extensive maintenance. We prefer internship candidates with experience in 3D graphics programming. In fact, nothing impresses us more than someone who can show us an example of a 3D game that we can actually play. We like to see candidates with experience in environment mapping, gouraud shading and vertex coloring of textured polys, and mip mapping. This might seem a lot to ask of a student (whose experience is usually limited to basic 3D programming for class projects), but believe it or no

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