Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

How does CyberArts business model differ from competitors?

0
0 Posted

How does CyberArts business model differ from competitors?

0
0

Most gaming software developers provide their software for a low initial fee plus an ongoing share of the operator’s top-line revenue. Many charge fees that range from 12 percent to 30 percent of gross revenues and use burdensome contract tie-up provisions as a way to keep clients shackled to their products and services. I cannot think of any other industry that pays a technology supplier a big percentage of gross revenues. CyberArts believes that these high percentage revenue-share models promote poor customer relationships and will be unacceptable to a new generation of large and well-financed players seeking entrance to new government regulated sectors within online gaming. We provide Foundation on a single-license fee plus annual support basis or a reduced-license fee with a manageable single digit revenue share. Thus CyberArts provides not only a more technically advanced software package but does so with economic considerations in mind, ultimately resulting in a clear choice of s

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123