How does crafting XP work? What is Usage Experience?
Instead of getting XP for sitting in one spot and making the same item over and over like in most MMORPGs, in SWG you don’t get any XP until somebody besides yourself actually uses the items you make. So, you have to give/sell them to people and then hope they actually use them. Each item only has a certain percentage of “EXP Charges” or “EXP Durability” in it; this percentage essentially determines how much XP you get from the item. If you have a charged item (like a Stimpack – can only use it X amount of times) with an 8% EXP Charge, then the first 8% of that item’s charges will give you Usage XP and after that it won’t do you any good. If it has 100 charges, then the first 8 will give you XP and after that it won’t. EXP Durability presumably means that as a non-charged item (like a blaster or a surveying tool) is used and its condition degrades, you will get XP for a certain amount of that condition decay. If you have a blaster with 100/100 condition and 12% EXP Durability, then you