How does Color Symmetry work in a 3D package generally?
In 3D packages, the Color Symmetry plug-in suite typically presents itself as a set of film look and color correction nodes available for use in the shading graph. The suite also typically integrates itself into the package’s post-processing chain either as “lens shaders,” “effects” or “filters,” depending on the naming standard used by the package. The Color Symmetry shading graph nodes can be used to adjust color balance, contrast and saturation, transform between Cineon Log and HDR Linear color space, and apply arbitrary LUT or Film Looks to shader graph image and color data. The Color Symmetry post-processing chain nodes are typically used to apply a Film Look to allow the viewing of the full range of the Linear HDR data generated by the render as that data would appear when printed on a particular film stock.