How Do You Use Triggers In GTK Radiant?
The development of level editors has revolutionized the videogame industry. No longer do authors have to sit for hours writing code without any way to preview their work. Now, things have been organized into clear and easy-to-comprehend programs that are actually quite powerful and flexible. One clear display of this flexibility comes from GTK Radiant’s ability to trigger scripted events. This means that even a beginner-level editor can achieve some really impressive effects with relatively little effort and training. This tutorial will focus on how to use GTK Radiant to trigger an in-game event, specifically the player’s death by a fadeout fall. Open GTK Radiant. Open your map. Create a place for the player to fall by cutting a large hole in your floor. It should be very deep. Create a light entity at the bottom of your pit and by right-clicking in the 2D view and selecting “light.” Set the light’s value to a negative value. This will suck light out of the pit, making it appear bottom