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How do you use the hardware acceleration features on the iPhone?

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How do you use the hardware acceleration features on the iPhone?

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We have a new API which is similar to cacheAsBitmap except that it keeps your display object cached on the GPU even when it is scaled, rotated, transformed in 3D, or has its alpha changed. The actual API details are currently being renamed and that is why I am not providing the low level details at this time.

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