How Do You Make An Abs In RPG Maker 2003?
• Make sure you have RPG Maker 2000 or 2003. • Also make sure that you have the correct sprites for the job. • Once you have those things, go into the database. • Make a new Common Event called ABS. • Insert a “Key Input Processing” Event from the event commands window. (Accessible by double clicking in the empty space.) • When in the Key Input Menu, click on the input variable spot. • Create a variable called “ABS Key”. • Make a conditional branch event from the event commands window. • Check the Enter Key box only. • Now define the branch so it states that, if the variable “ABS Key” equals 5, then… • Now put a change sprite association to change the sprite. • Now make it wait 0.0 seconds inbetween each graphic change. Now change the hero’s sprite back to normal at the end.