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How do vehicles enhance the Dystopias gameplay?

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How do vehicles enhance the Dystopias gameplay?

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Our plans for vehicles have been put on hold, at least for the initial demo release. Early testing showed that they detracted from the teamplay that we’re focusing on. People would jump in a car and have so much fun driving around that they’d stop helping their team to complete objectives. With this in mind it’s planned to re-introduce vehicles in the full release of Dystopia and feature them only in the opening phases of a level where the Punks are infiltrating a Corporate building. Are there “things” (weapons, items, vehicles, etc.) that are useable in the “real world” but not in cyberspace? (And vice-versa) Most certainly. The two environments are completely unique to each other. The real world environment features augmented humans with high tech implants shooting big guns at each other. Cyberspace has its own unique movement physics and a range of programs. These programs come in offensive and defensive flavours and can be thought of as Cyberspace’s weapons and counters. What featu

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