How do titles get filtered for potentially offending or copyright-infringing content?
The ability to distribute Xbox LIVE Community Games is designed with a robust proactive and reactive screening process in mind. The core design is based on the community peer review process where a peer group of XNA Creators Club members are empowered to be self policing. Each game submission must be played and validated by several members of the community and assessed against the service’s Terms of Use (TOS). When reviewers identify in a game unauthorized or inappropriate content that doesn’t comply with the policies, the game will not be listed on Xbox LIVE Marketplace until the submitter removes such content. Post publication on Xbox LIVE Marketplace, Microsoft will actively remove infringing content when properly notified by the copyright owner(s) and will remove inappropriate content when notified by the community.