How do the character classes relate to one another, and how are they balanced?
Since we will offer nine unique classes, each with unique skills and abilities, we should be able to balance these classes in such a way that no single one is overpowered. In classed RPG systems, characters are limited in some ways and are extraordinary in others. Each archetype’s unique set of strengths and weaknesses makes it special, and provides specific roles to play within the game that characters of other archetypes cannot achieve. This strengthens multiplayer interaction since each character can bring something unique to the group.
Related Questions
- Are the Arcana Unearthed classes supposed to be balanced with the core classes if they share the same XP table, or are the Arcana Unearthed classes only balanced with the core classes if each uses their own XP table (Arcana Uneartheds 1100, D&Ds 1000)?
- How do the character classes relate to one another, and how are they balanced?
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