How do resists work?
There are actually two factors at play when talking about resists. The first, when a target resists the effect, is referred to by Mythic as the chance of a spell landing or the chance to hit. That is, there is a chance that a spell will fail to affect the target at all. This is based on a comparison of your level to that of the target, with modifier based on the level of the spell itself. Here’s the explanation direct form The Camelot Herald: Q: Spell resists. Can you give me more details as to how the system works? A: Here’s the answer, straight from the desk of the spell designer: “Spells have a factor of (spell level / 2) added to their chance to hit. (Spell level defined as the level the spell is awarded, chance to hit defined as the chance of avoiding the “Your target resists the spell!” message.) Subtracted from the modified to-hit chance is the target’s (level / 2). So a L50 caster casting a L30 spell at a L50 monster or player, they have a base chance of 85% to hit, plus 15%, m
There are actually two factors at play when talking about resists. The first, when a target “resists the effect,” is referred to by Mythic as the “chance of a spell landing.” That is, there is a chance that a spell will fail to affect the target at all. This is based on a comparison of your level to that of the target, with a few modifiers. When you cast a spell on a target of equal level, there is about a 7 in 8 chance that the spell will land. The lower the target, the better chance you have to hit, such that a spell will always land on a gray con target. Orange, red and purple con targets will be more difficult. There is a modifier that improves the chance of a spell landing for each player who is attacking a target. There has never been a formula published for this modifier, but most people do see a difference if they cast a spell once melee types are engaged in combat with the target. OK, that’s one kind of resist. The second (the one that Mythic calls resists) is the bonus or pen