How do Resistance and Vulnerability work?
Resistance or Vulnerability is applied after damage is rolled, but before exhaustion points are taken or gold is received. It does NOT remove or add damage dice before they are rolled. This mechanic makes Resistance and Vulnerability into variables, which is how we think they should work! Examples include Steel Grim’s Frost Resistance and Fire Vulnerability, and the Damage Resistance of Mordol the Black’s Epic Buckler. (See the Errata page for these instances as well). For instance, Steel triggers a Frost Trap which does 1d6 immediate Frost damage. The damage is rolled resulting in a 5. Steel then rolls his 1d6 for Frost Resistance, resulting in a 4. His roll brushes off all but one Exhaustion Point. He loses that point and his opponent receives gold for one point. If Steel sets off a Fire Trap, he would roll an additional 1d6 of damage after the damage roll for the Trap and lose those additional Exhaustion Points because of his Vulnerability to Fire. His opponent would receive gold fo