How do Open Wounds and Crushing Blow work now?
Crushing Blow removes a proportion of the enemy’s remaining life. It works at varying strengths depending on your weapon (melee or ranged) and the target: • Regular monster: 1/4 melee, 1/8 ranged • Bosses and Champions: 1/8 melee, 1/16 ranged • Anything else (including other players): 1/10 melee, 1/20 ranged Open Wounds works in a way similar to poison, although it isn’t poison so the two effects can stack. It drains the victim’s life over a period of time (8 seconds), and will prevent monster regeneration whilst it’s in effect. Open Wounds’ damage per frame is computed as follows (L is the attacker’s level, ie. your level): • L=1-15: (9L+31)/256 • L=16-30: (18L-104)/256 • L=31-45: (27L-374)/256 • L=46-60: (36L-779)/256 • L=61-99: (45L-1319)/256 Since there are 25 frames per second in D2, multiply the resulting number by 25 to find the damage per second.