How Do Minister Priorities work? Do they all have an effect?
Minister priorities are are ways of helping to direct a Minister’s actions to match what you may be interested in. If a minister is not locked out of a department, they will often make adjustments, such as increasing/decreasing goods production, increasing military budgets, starting a conscription program, building garrisons, raising taxes, and so on. Their actions are also affected by their political leaning, which reflects the political leaning (Liberal/Moderate/Conservative) you chose at the lobby when you start a game. Some Minister priorities will have only a minor effect in some situations, and some may actually be ignored by Ministers at times (just like in real life). Some priorities may not have an immediate affect if they are directed towards things that Ministers do not do (such as Researching pure-science or initiating diplomatic trades), but even many of those have side-effect results such as affecting Minister spending, taxation, and other actions.
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