How do Just Barely and Lucky Hit cards work in conjunction with the Dodge card?
Lucky Hit and Just Barely resolve when they are played and therefore stay in effect. You may want to set the appropriate number of dice aside as a reminder of the minimum dice that must be in the stack once it is complete. This can make them quite powerful cards in certain situations, such as when damage reduction cards like Dodge and Whiff would have brought the damage dice stack to zero or below. That’s why they are more expensive. NOTE: Lucky Hit and Just Barely do not stack. The most that will be guaranteed to remain in the damage dice stack is 2d6. Example: Your opponent has 3d6 in the damage dice stack and plays a Just Barely card, which adds 1d6 to the stack and states that the stack cannot be reduced to less than 1d6. You play a Dodge card next which removes all damage dice from the stack. 1d6 is put aside to remind the players that the stack must have at least 1d6 when it is complete. Your opponent plays a Firm Hit, adding 2d6 to the stack. Both players have now passed and the
Related Questions
- I hear the gift cards are in small denominations - usually $25 each card. Can I have the store combine the cards into one larger denomination card?
- Why should I use Tellquelive.com as opposed to buying personalized cards from a greeting card company?
- How do Just Barely and Lucky Hit cards work in conjunction with the Dodge card?