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How do I put the SHP ingame?

ingame shp
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How do I put the SHP ingame?

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First of all, place it inside ecacheXX.mix (XX = a two digits number from 02 to 99), or ecachemdXX.ini (for YR) with XCC Mix Editor. Then, you need to code your art.ini (artfs.ini for Firestorm, artmd.ini for YR) properly. Infantry, buildings and animations are coded in a different way. The best way to code your unit or animation is to clone the code of the most similar unit possible and modify this code to fit your objectives with it. The name of your SHP must be between [ ], unless it is a part of the unit. Once it’s coded, make sure that your unit or something is using your image by placing Image=YOURIMAGE (replace YOURIMAGE with the name you placed between [ ] in the art.ini file) in the unit or whatever that uses it at rules.ini (firestrm.ini for Firestorm, rulesmd.ini for YR). If you have a unit with the same name of your image in rules.ini, you don’t need to add the Image= code, since it will automaticaly try to use an image with the same name.

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