How do I place a Dead Guy and Facehugger in my map?
….. A: They’re both props… You add object PROP, and in the filename and skin you browse to the model DeadGuy.abc. The skin is a little different. I can’t explain it without looking at DEdit, but there are two skins for the dead guy, it’s like DeadGuy_torso; DeadGuy_head, and you will have to give it the correct path too. It may help to find something like this in the prefabs. I suggest you look at the model and skin on the cocooned guy in one of the samples for a reference. The Facehugger is easier, one skin… You may even find him in the proptype objects…
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